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Leveraging SerializeReference for Flexible Commands in Unity Game Development

Introduction In the fast-paced world of game development, time is often a precious commodity. Finding efficient solutions that offer quick testing and flexible configuration becomes paramount. We,...

Watchers

Introduction Have you ever struggled with jumping from tab to tab, from window to window? Are you tired of the endless journey through the object hierarchy to find the right one? Are you tired of...

UniRx — PowerObservables

Prerequisites Familiar with Observer pattern Hands on any Rx library Introduction PowerObservables are set of time-based operations with ability to pause and possibility to manage tick fre...

UniRx Series — [Part 1] — MessageBroker

This series will be highly related to UniRx library Prerequisites Familiar with Observer pattern Hands on any Rx library Introduction MessageBroker is an in-memory publish/subscribe messa...

Stateless in Unity

Prerequisites Familiar with state pattern Hands on events Hands on generics Introduction We were looking for lightweight solution for managing state of entities in Unity. We placed our bet...